Meanwhile, the core gameplay hasn’t aged at all. Brilliantly written, both start you off on the back foot, chased when you thought you were safe, and see you gradually retake the initiative. Without giving away too much, the stories both follow a similar pattern: in one, a civilisation is forced to journey across the stars to find the home of their ancestors in the other, after many years the same people go to war. Such is the case with Homeworld 1 and 2, brought back to your screens after over a decade and, while Gearbox has undoubtedly done a great job on the visuals and audio of these classic RTSs, it’s the original gameplay itself that makes these two worth playing after so long. Don't forget, 2x more Ion Array Frigates spawn later on in the mission.When remastering a game, it no doubt helps when said game is already excellent. With this knowledge, you can prepare your Salvage Corvettes in advance to capture them "instantly". 3 will spawn directly behind the Mothership, 1 will spawn slightly East, and the final one will spawn slight to the west. In Homeworld Remastered, once the Ion Array Frigates spawn in, there will be a total of 5 of them.Once it's destroyed, regroup and rebuild as necessary and leave. Use your single Support Frigate to heal the Mothership and eventually you'll destroy the Carrier. When it does this, just focus all firepower onto it. The longer you spend keeping the frigates around, the more time you have to prepare for the final attack: the Attack Carrier will move down, flanked by some additional Ion Array Frigates, to attack your Mothership. This method allows for additional resources (if you plan on retiring them) or additional fire power to the fleet. If you have Salvage Corvettes, begin capturing them all, as they'll just focus on trying to destroy the Mothership. This is the cue to move everything back there. The lone Support Frigate you built will keep your ships alive for as long as possible, reducing losses.Īt some point, some Ion Array Frigates will jump near the Mothership. The Raiders will focus their attacks from the front of the Mothership using large fleets of fighters and corvettes, so use your own fighters and/or corvettes to keep them at bay. Once Ion Cannons have been purchased, queue up three Ion Cannon Frigates and prepare for the attack. This way, you can get maximum resources from the map and don't have to worry about protecting the collectors. All you need to do is purchase the Ion Cannons that they offer, but don't do this until they give the warning of the Turanic Raiders arriving in the region. To ensure optimal harvesting conditions, don't skip the cutscene, as the collectors will keep harvesting in the background while it happens. Once a single collector has returned and deposited the full amount of resources, a mothership signature enters, but it's just the Bentusi. A second Resource Collector should also be built to speed up the harvesting of the rich asteroids that are found here. If you haven't built a Support Frigate or a Resource Controller yet, do so now, as they will be needed to protect the fleet. This mission begins peaceful, but it won't remain this way for long and you will not have any time to continue preparing the fleet during the heat of battle.Īs soon as your fleet enters the location, move all your ships forward. Ion Cannons (by trade with Bentusi) - Leads to Ion Cannon Frigates.With the Cryo Trays safe on board the Kushan Mothership, the Kushan interrogate their prisoner, who reveals that they violated a 4000-year old treaty that forbade them to develop the hyperdrive and that planet destruction was the consequence of the betrayal.
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