![]() ![]() Just close it off and start wherever you happen to have left off. You can play this game one game day at a time and spend only a minute doing it. It makes for a much more dynamic game – and it allows you to salvage your day if, say, you forgot to stock up the previous day. Running out of potion ingredients? Send some flying elephants to pick some up. Spot someone saying bad things about your store? You can cast Shush on them to make them shut up. During the day, you can watch carefully as customers move in and out of your store. In most turn-based tycoon games, once you start the day you’re pretty much stuck watching how it plays out. For marketing, you get to spend some money on junk mail or some flying monkeys and even hire goons – such as trolls – to steal (convince? Coerce? Shake them around a few times and send them on your way instead?) customers literally from your competition’s doorstep. As you get upgrades for your store, you can hire a mole (yes, he is a mole) to spy on your competition – figure out how quick they are to discovering the next potion and how much they’re charging for them so you can steal their sales accordingly. The Fairy Godmother’s Store sell potions. It’s your typical turn-based tycoon layout, but definitely not your typical tycoon game. Little Miss Muffet opens a Tuffet Buffet next to a Biker’s bar, and we suggested that she sells nachos instead – that eventually had a happy ending, and she gave us 100 beans for the trouble. ![]() The intro is tongue in cheek (the king is so stupid that when his kingdom’s forest was hit with Dutch Elm Disease, he promptly declared war on the Dutch) and so is the rest of the dialogue, fairy tales, and situations that might come your way. Guess what? I am quite pleasantly surprised! This is one of the better turn-based tycoon games out there – it has lots of extras that makes it different from your typical Lemonade Tycoon clone. I like watching the townspeople running around town shopping, but I get impatient when mommy is shopping for ingredients and hiring goons. So many of these stories are on a similar ingenious scale that it'd be criminal not to reprint them all here - and likewise criminal not to let you discover them for yourself. I haven't even fully divulged every variable involved in each day of business, which gives you a solid hint about how deep this simulation runs, but not so deep that you can't have a solid hand in the goings-on from sun up to sun down. Just don't be fooled by the "Tycoon" tacked on at the end of the title, since it has little in common with a Zoo Tycoon or a Roller Coaster Tycoon beyond the business modeling itself. There's nothing lasting in Fairy Godmother Tycoon: nothing physical to create, no floor plans to sketch out, no employee patrols to map … there's only just-in-time production of potions, instantly consumed, and percentage numbers to finagle. So while the economy is wonderful to manipulate, Fairy Godmother Tycoon doesn't draw on your own inherent creativity. It only asks you to do the math. But taking it for what it is, it accomplishes all of its design elements with a cool confidence, and simultaneously hits on that essential Addiction Factor that gives budget-priced casual games their longevity.Curtis says: The colors are too pastel-based for me to focus on, but I’m sure that when I get older I’d get a lot of fun out of recognizing the three little pigs when they show up and showing them that building a house out of bricks is a great idea. ![]()
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