![]() The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. The Laser Assault Rifle relies on our latest in optics technology to offer a substantial increase in output over the conventional X-9 rifle. The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field. The mechanism seems to be most effective against weakened enemies. The Arc Thrower is a non-lethal sidearm designed to stun hostile targets. When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim. Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer. Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. The Foundry is one of two places you can research equipment upgrades.įoundry Projects Build/Buy Items Build Items Item The reduction of materials and cost to build items saves resources (plus the savings from having more Engineers) to build Satellite Uplinks/ Nexus and satellites, which in turn gets you more credits per month. To win the war on XCOM's ever-limited budget, a collection of Workshops is a sound investment.In Enemy Within, the bonus is 10% each, so 6 workshops (plus the Foundry and Mec Lab) in a single block can reach the 99% rebate maximum.14 workshop adjacency bonuses is nearly the maximum with 98%.For a 3*3 square with 9 workshops, you will get 12*7% = 84% rebate.2 Workshops adjacent to one another will give a 7% discount on building items.The Asian continent bonus gives another 50% discount to SHIVs.įor information on the structure, see Workshop.The North American continent bonus gives another 50% discount to aircraft and aircraft weapons. ![]() ![]() Other resource costs (corpses, etc.) are not discounted. With 100 engineers, a satellite costs §52 (since the final cost is rounded down).
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